Currently, it’s too difficult and time-consuming to repeat a texture in Aseprite. I frequently use tiled sprites as backgrounds.
My current process for this is as follows:
- Sprite > Canvas Size
- Choose any corner
- Multiply the size of the current content
- Stitch the tiles together by copying and pasting and manually dragging it over (this gets more difficult/tedious the larger resolution I’m working with.
Ideally, I could input the number of times I want an asset tiled, choose the place it’d be tiled from and it’d tell me the final resolution. This would fit under the Sprite tab well.