Hi there,
Just got Aseprite. I thought it’d be great to have an unlimited timeline whithin which you can move frames freely but for which you don’t have to create every next frame, just decide how long the frame range is and specify the fps, should it be a constant, in a box somewhere close to the timeline.
This is great for figuring out the first timing when doing cycles and actions in general, and also great for retiming, which I envision unnecessarily complicated in Aseprite with its current timeline.
I believe I could just create 24 frames at the beginning of the animation and call it a day, but it feels more natural to have an unmovable timeline where you move the keyframes freely in it.
Please let me know if there’s a shortcut for working like this already, I’m still learning the workflow that fits me best.