I have this tile of a bridge with some transparent pixels on the side, let’s say I want to apply it to the middle of some other water tilesets
The result would be the transparent pixels overwriting everything on the previous tiles
Is it possible to avoid this without creating new tiles in the tilemap? Basically making the transparent pixels ignore the tile below, so everything stacks up. I’ve had this kind of problems with trees too, and the only solution I’ve found is replacing the transparent pixels with the same green the as the grass but I can’t apply this to every type of tiles, like the bridges from before. Sorry if this is a stupid question but I’d like to understand more about tilemap layers and this behaviour