Ive gota layer that i use as a grid for drawing my tiles. I have to scroll up and hide it each time I export my sprite sheet.
Im trying to write a script to hide the top layer, export, then unhide it. Im getting the error attempt to preform arithmetic on nil value numLayers
-- Get the current sprite
local sprite = app.activeSpriteRoot()
-- Get the number of layers
local numLayers = sprite.layers.count
-- Get the visibility state of the top two layers
local topTwoLayersVisible = {}
topTwoLayersVisible[numLayers - 1] = sprite.layers[numLayers - 1].isVisible
topTwoLayersVisible[numLayers] = sprite.layers[numLayers].isVisible
-- Hide the top two layers
sprite.layers[numLayers - 1].isVisible = false
sprite.layers[numLayers].isVisible = false
-- Export the sprite sheet with the remaining layers
local spriteSheetPath = app.fileSaveDialog("Export Sprite Sheet", "spritesheet.png")
if spriteSheetPath then
sprite:renderGrid(spriteSheetPath,
sprite.gridBounds(),
sprite.gridBounds(),
sprite.gridBounds().origin,
app.Sprite.GridRenderMode.UNMERGECELS)
end
-- Restore the visibility state of the top two layers
sprite.layers[numLayers - 1].isVisible = topTwoLayersVisible[numLayers - 1]
sprite.layers[numLayers].isVisible = topTwoLayersVisible[numLayers]