I’m hitting this an issue on Linux Mint. I have some files that I am using in Godot 4 on Windows that are definitely PNG files, but fail to load into Aseprite (and Godot) on Linux Mint. These PNG files were originally exported from Aseprite.
Interestingly, Aseprite also refuses to load the .aseprite files for those resources on Linux Mint.
OS Info:
Operating System: Linux Mint 21.2
Kernel: Linux 5.15.0-91-generic
Architecture: x86-64
Aseprite Info
Aseprite v1.3.2-x64
Error when opening PNG file:
libpng: Not a PNG file
Error reading PNG file
Error loading frame 1 from file "/home/jsmrcina/git/TG-Survive/gfx/wave.png"
Note that this file does start with the PNG header when opened via a text editor
Error when opening Aseprite file created in Windows on Linux Mint:
Error reading header
Error loading sprite from the file "/home/jsmrcina/git/TG-Survive/gfx/wave.aseprite"
I am able to open the exact same .aseprite file and the .png file on Windows 11. Any ideas? Happy to share out the files as needed.