Hey, super new to Aseprite (and pixel art in general).
I’m not the best animator, so I wanted to use a animated reference layer to help me achieve a decent looking walk cycle. I figured out how to transform the layer to scale to match my resolution, but it only applies to a single frame. I tried with both continuous and discontinuous layers set on the reference layer with no change.
I can see there’s information along the bottom per cel displaying transform data, but I don’t see any way to access or apply it outside of attempting to replicate exactly what I did in the first frame again and again with the move tool. I’m coming from 3D, so I’m used to an animation editor of some source where I can see and edit these keys. Is there something similar in Aseprite that I’m just missing finding?
It’s not a huge deal - I can preprocess this outside of Aseprite to get what I’m trying to get, but if there’s a better way, I’d love to know.