Pixel art is so much more complicated than the uninitiated realize. There are basic rules to follow, some mathematics to help with certain things, but in the end, there’s a lot of exceptions to rules.
If you haven’t taken any traditional art classes, learn about Vanishing Points and Perspective Projections. Then, figure out the quirks of how that applies to pixel art, which is both a matter of research and more than anything, practice.
There’s a reason I am the guy posting scripts for this software, and not sharing art. I’m HORRIBLE at it. Nevertheless, I love it, and I hope something I’ve posted will give you some direction.
You’re going to get it with enough repetition, that I can promise. It might take days of erasing single pixels and adding them back, but if you want it done, you can get it done. Anyone can make great pixel art, given infinite time and patience. The same can’t be said for traditional art. So, you’re going to get it sooner or later, really!
Okay, sorry, part of my problem is I can’t really begin repetition part because somehow, I can’t really find exact vids/lessons for well…everything
Parts of the instructions skip over stuff or don’t really account for things like different roof appearances or different surfaces…so I’m not sure how a beef or strawberry texture would look like because I can only find beef and strawberry pixel items, but not the textures
And, well I get stuck over the same thing for long periods of time with zero extra understanding
I can’t find any other 3/4 side-view lessons, just a generalized isometric
Sorry, no offense, I kinda like the 3/4 side-view because it looks smoother and simpler…closest I can think of for something like Hyper Light Drifter’s art style
My dude, the more you look at the building the more you should realize that the depth comes from two things, 1. The curved or lined perspective, and 2. The lighting of the windows, shadows, etc… I would suggest adding more variation to the windows and maybe the lighting, if the windows are yellow because they are glowing I would add some shading inside the corners where the light goes through plus some glow outside of it making it brighter the closer to the source it gets.
Where do you want to put your focus? You could try to replicate a large sprite but unless that is really what you want it might be better to go for simplicity similar to what you had before (which I thought looked pretty good honestly). it is just a bit flatter to create non-isometric drawings but the more creative limitations that you use can give you more area to play with. One thing that might be a good idea to experiment with is to make an Entire scene from a reference similar to the slanted Chinese/Japanese-style house.
I have a problem due to having sort of pulled a vein? A muscle? During my weight lifting…it’s still purple and swollen, never happened before, but I stopped quick when i felt something pop
So might only really resume later, I am already thinking of something to sorta be next to it…though likely very out of place somehow
TBH, I’m a really on and off guy, hard to get into the mood of even practicing, feel like I have too much weight on me…yeah I really need to work out and sweat it all out
I’m getting a handle of the shapes bit by bit, found examples online, thing is, sites like craftpix.net and creativemarket.com and shutterstock.com kinda make it hard to find specifics, even when I type pixel buildings…tend to get something else or not what I am looking for