I’m exported some animations based on tag and since up grading only the first frame gets exported. It worked correctly before upgrading (via steam). Is there a way to roll back on Steam?
Just in case, giving a try to your CLI, I’m not sure if you want to save each frame as a different file (png file) + the json of the sprite sheet (but without saving the sprite sheet), or you want to save each tag as a different sprite sheet. E.g.
I do want to save each frame and then I pack all the assets of the entire game into one big spritesheet and use the .json to drive my animation after it’s stripped down. Not sure I follow the different in using _1 and _(frame1}.
Some extra code was added to handle an incomplete filename formatting, in this case {ŧag}_1.png just specifies the that we want the tag name to be replaced, but keep the _1.png part intact, but now (in rc2 to be released) we can interpret that 1.png as a frame number (so the final filename format to be used will {tag}_{frame1}.png anyway).