I just made a helpful color range selection script. It lets you select colors continuously instead of one-by-one like you had to do with the built-in tool: select-> color range.
I’m calling this one SCMRSN (pronounced “Scrimson”) and plan to release a CRMSN version later.
are there any extensions that can modify the duration of a specific cel or layer? I’ve been trying to change the frame rate per layer but it turns out, it also change the cels that’s within that Frame.
So, when I first came across this thread several months ago, I tried to download among other things this script. Unfortunately, the link to GitHub was and still is dead. I went to author’s twitter, ask them for a working one and got it!
Since then the author privated their twitter. So the script became inaccessible again.
Which is why I uploaded the file to my GDrive in case anyone needs it.
Hey guys, I created a simple “noise” script. GIMP has something similar, and I was missing it in Aseprite.
By default, it will create a new layer and scatter it with single pixel dots in your current foreground color. You can control the density with the first script option (higher numbers = LOWER density).
Even better, if you want to create noise using a brush, all you have to do is choose the “Use current brush” checkbox and the script will apply the brush anywhere it would have created a speck of noise.
I apologize for not updating this list recently, as I’ve been quite busy lately. However, I wanted to share a small Aseprite script I just finished working on. It allows you to import images from a folder into new layers.
I suspect that the problem is that you downloaded the file as “html”, and not as “lua”.
Please, try downloading it from here: Bitbucket
Click that link > Click on the 3 points at the top right > right click on “open raw” > save link as “import_images_as_layers.lua”
If it still doesn’t work, please create a .lua file (you can use notepad++ for example) and paste this code inside:
-- Aseprite script: Import images as layers
-- Author: JJHaggar
-- Generated with the assistance of an AI model
-- License: CC0 1.0 Universal
-- https://creativecommons.org/publicdomain/zero/1.0/
-- Prompts the user to select a file
local dlg = Dialog("Select file")
dlg:label{
id = "instructions_label",
label = "Instructions: ",
text = "Select an image in the folder that contains all the images you want to add as layers"
}
dlg:file{
id = "file",
label = "File:",
open = true,
save = false,
onchange = function(file) dlg:modify{id="file", text=file} end
}
dlg:button{ id = "ok", text = "OK" }
dlg:show()
-- Extracts the directory path of the selected file
local file = dlg.data.file
local dir = app.fs.filePath(file)
-- Gets a list of files in the selected directory
if app.fs.isDirectory(dir) then
local files = app.fs.listFiles(dir)
for _,filename in ipairs(files) do
-- Check if the file is an image by its extension
local extension = string.sub(filename, -4)
if extension == ".png" or extension == ".jpg" or extension == ".bmp" or extension == ".gif" then
-- Extract the full path to the file
local filePath = app.fs.joinPath(dir, filename)
-- Check if there is an active sprite
local sprite = app.activeSprite
if not sprite then
return app.alert("There is no active sprite.")
end
-- Creates a new layer with the file name
local newLayer = sprite:newLayer()
newLayer.name = filename
-- Load the image
local image = Image{ fromFile=filePath }
-- If the image could be loaded, add it to the sprite
if image then
-- Get the current frame
local currentFrame = app.activeFrame
-- Adds the image to the layer at the current frame
sprite:newCel(newLayer, currentFrame, image)
else
app.alert("Could not load image: " .. filename)
end
-- Refreshes the sprite view
app.refresh()
end
end
else
print("Error. Select an image in the folder you have all the images.")
end
I was dealing with my own exporter and couldn’t get aseprite to only save specific frames with SaveFileCopyAs. Your way works perfectly! Thanks again so much, this is a huge bugbear of mine dealt with !
I’m new at scripting for aseprite, i wanna something to select some blocks of 32x32 in the canvas, then flip it and move it one pixel for right or left.
i Found this to move
I’ve made s script to emphasise the layer you’re working on so you’re able to see better what you’re doing. There’s a free download for all patreon members (including the free ones) so please sign up for free:slight_smile: