Today we’ve released a new stable v1.2 version with several bug fixes. This is not the tilemap editor version but we are going to launch Aseprite v1.3 in the next weeks!
huh can you like give a estipulation for when v1.3 lauches? if no softwarebraking bugs happen of course.
but good to know a open beta is finally comking : )
Thx for keeping fixing and upgrading Aseprite! Found it recently, and it’s proven itself to be a great tool for assets;
Especially the tileset options are great~ Really look forward to the tilemap version!
Not sure if that’s the right place, but I am a mediocre artist usually using clip studio,
and some stuff aseprite has i miss in clip and vice versa.
F.ex. the “create new from clipboard option”.
A more frame-by-frame oriented timeline might be nice nice, like clip allowing you to repeat specific frames (instead of manually merging them) and batch specify them - on the same note, i prefer how it’s easier to add frames and tags in aseprite, and how automatically adds a copy of each layer for each animated frame, which clip doesn’t.
Is there any chance these can be considered for future updates?
If you have image data in your clipboard, under the “Special” paste options you can paste as a new sprite. This can be done at any time, including immediately after starting up the program with no sprite opened. You can even assign a shortcut for it.
@deca I remember reading in a thread that once v1.3 was released, you guys would start working on the iOS port. Is that still the plan? Will we see more updates on the port in the near future?
@Gabe_Doss@MFDEV215 the beta version is available only through Steam at the moment, anyway your purchase from the website includes a Steam key (you can get it from your purchase link, contact us support@aseprite.org in case that you lost the link).