Hello asepriters! This week we’ve released a couple of new versions and we’ve plans to make v1.3.14-beta1 the new stable version next week, some fixes still required
Aseprite v1.3.14-beta1 February 26, 2025
- Added possibility to customize theme fonts from Edit > Preferences > Fonts #712 #4307
- Added possibility to create (and save in
.aseprite
files) an UUID for each layer #3683 - Added Edit > Preferences > Aseprite Format options to save
.aseprite
files without compression if needed #4901 - Fixed multiple crashes with filter (Replace Color, Color Adjustments, etc.) dialogs #4963 #4973 #4990 #4996
- +Changes in v1.3.13
- Lua API:
- Added
fitCriteria
parameter toapp.command.ChangePixelFormat
command #4781
- Added
Aseprite v1.3.13 February 26, 2025
- Fixed “Saturation” blend mode for layers #4593
- Fixed drawing semi-transparent slices on the canvas #5027
- Fixed straight line via Shift + click on Tiled mode #4999 (thanks to @lightovernight) and tilemaps on manual mode #4623
- Fixed onionskin bug switching layer visibility #4969
- Fixed crash rendering sprites with custom pixel ratios #4632
- Fixed timeline thumbnails to use the full available space #4974
- Lua API:
- Update API version to 32
- Don’t allow to set invalid pixel ratios for sprites #3285
- Fixed
Image:drawImage()
whenBlendMode.SRC
is used #5001
Aseprite v1.3.13-beta1 January 28, 2025
- New field to write output file names in File > Export options with relative or absolute paths #4483
- Fixed crash applying filters when the final result is empty #4928
- Fixed bug with floating cursor/eraser brush edges after closing a sprite in some cases #4922
- Reset FXs window position when we reset the preferences #4921
- +Changes in v1.3.12
- Lua API:
- New
app.clipboard
API #2073
- New
Aseprite v1.3.12 January 28, 2025