Aseprite v1.3.13 & v1.3.14-beta1

Hello asepriters! This week we’ve released a couple of new versions and we’ve plans to make v1.3.14-beta1 the new stable version next week, some fixes still required :wrench:

Aseprite v1.3.14-beta1 February 26, 2025

  • Added possibility to customize theme fonts from Edit > Preferences > Fonts #712 #4307
  • Added possibility to create (and save in .aseprite files) an UUID for each layer #3683
  • Added Edit > Preferences > Aseprite Format options to save .aseprite files without compression if needed #4901
  • Fixed multiple crashes with filter (Replace Color, Color Adjustments, etc.) dialogs #4963 #4973 #4990 #4996
  • +Changes in v1.3.13
  • Lua API:
    • Added fitCriteria parameter to app.command.ChangePixelFormat command #4781

Aseprite v1.3.13 February 26, 2025

  • Fixed “Saturation” blend mode for layers #4593
  • Fixed drawing semi-transparent slices on the canvas #5027
  • Fixed straight line via Shift + click on Tiled mode #4999 (thanks to @lightovernight) and tilemaps on manual mode #4623
  • Fixed onionskin bug switching layer visibility #4969
  • Fixed crash rendering sprites with custom pixel ratios #4632
  • Fixed timeline thumbnails to use the full available space #4974
  • Lua API:
    • Update API version to 32
    • Don’t allow to set invalid pixel ratios for sprites #3285
    • Fixed Image:drawImage() when BlendMode.SRC is used #5001

Aseprite v1.3.13-beta1 January 28, 2025

  • New field to write output file names in File > Export options with relative or absolute paths #4483
  • Fixed crash applying filters when the final result is empty #4928
  • Fixed bug with floating cursor/eraser brush edges after closing a sprite in some cases #4922
  • Reset FXs window position when we reset the preferences #4921
  • +Changes in v1.3.12
  • Lua API:
    • New app.clipboard API #2073

Aseprite v1.3.12 January 28, 2025

  • Convert View > Preview > Brush Preview as a global option #4876
  • Fixed skew with pivot on right side of selection #4823
  • Fixed saving tileset correctly from loaded .aseprite file changes after color remap (thanks to @tedle)
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