Thanks! I was reviewing the scale issue and came up with the solution. Apparently there is a bug that is related to the new render engine. In case someone else wants something similar, here are the steps I followed:
- Go to Edit> Preferences> Experimental.
- Uncheck “New render engine for sprite editor”.
- In the same window go to “Background” and uncheck “Apply Zoom”.
The original thread is this: Background checkerboard didnt apply its static zoom
On the other hand, the diagonal pattern is also a good idea. Hopefully it can be reviewed in the future.