Hello there,
I am new to Aseprite and am having a lot of fun exploring the software. I am working on a pixel art animation and could use some advice on creating a seamless loop.
The animation is of a character running, and I want the movement to feel smooth and natural without any noticeable jumps or interruptions at the loop point. I have managed to create a rough draft of the animation; but the transition between the last frame and the first frame does not feel as seamless as I would like.
Are there any techniques or best practices for ensuring that the last frame aligns perfectly with the first?
Would you recommend using onion skinning throughout the process, or are there other tools in Aseprite that I should consider?
Also, I have gone through this post; https://community.aseprite.org/t/how-to-make-layers-have-independent-looping-animations-salesforce-marketing which definitely helped me out a lot.
Is there a way to preview the animation as a loop directly in Aseprite? If so; how can I best utilize this feature to spot inconsistencies?
Thanks in advance for your help and assistance.