The next iteration in the text tool is the possibility to draw a text box and start writing text interactively on the same canvas to view the preview in real-time while we write. Anyway I'm not sure if this should be a "text layer" (possibility to edit the text in a later time, but + complexity because there is a related font that must be present in multiple platforms), or if the text should be renderer/rasterized in the canvas directly as pixels (so the original font is not required by the user that opens the
Some time ago I though about the possibility to import a sprite sheet as a font and to export sprite sheet as a
.woff2 font. I'll see what can be done.