Question about Camera and tweening

Aseprite has no concept of a camera, and thus no way to move it. To move the camera, you would have to move the cels. Someone recently posted a script to animate motion along paths, which can make this less tedious. I’m not sure how it works exactly, so I don’t know whether you can add “camera” motion to an existing animation, or whether you have to do the “camera” animation first, and then animate the contents.

There is no tweening built-in, but the nxPA Studio set of scripts features a tweening script that does a basic linear interpolation between frames.