Still learning or trying to learn to do "Walking" animation

I decided to try and learn via other methods, but even I can tell they’re too simple

Walking Animations, without Cycle

I came up with something that’s basically walking forward, but I think there’s much wrong here, not sure exactly what

I’m also not sure how to change it to “the sides” or show walking from the left/right instead of the front/back because of how the sprite is drawn, very big dude relatively speaking

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This is the method I’m trying to learn via

got it off pinterest, no name for the artist I could find

I’m not an expert but i would say your biggest issue is the shading on the legs, you probably want more variations of that to really show your char is moving forward rather then picking up and dropping down its legs, though its really up to your style and how simple you want. Another tip I would give is almost over exaggerated side movement, though I’m not certain if it would look good on a small character, you could probably get away with making it sway back and forth though while seeming to go forward to you.

Fair

Say, does this look like walking to you?

New Walk Cycle

Yeah that looks great, I would say It looks a bit more like a joyful jog then regular walking, depending on what you are going for with your art that might be perfect, but if you want to target realism I would say the next step is experimenting with how the animation looks as if it had actual bones and joints behind the skin, working with elbows and knees, possibly even hands or feet once you get the hang of it.

Okay, what about this?

Starting To Get It

I’m starting to get the Walk Cycle

I think that looks pretty good, the toe on the front foot moves up a bit too much looking a bit unnatural, but other then that the walking itself looks great. You might want to work on your arms a bit though, the back one seems to move behind the body in an odd way, and if you focus at the top before looking at the bottom the animation doesn’t seem to sync properly and almost looks glitchy. I can’t tell you exactly what to do about it but I would say to just test out how different arm angles and poses look in contrast with the legs moving.

Fair point, I think the glitch is around because the very first part of the walk involves it standing up straight and arms closed

That said, how about this, no arms but I think I’m getting the 16x16 stick figure walk

I think I'm getting it

When one walks, hips move too. Don’t confine yourself to a rigid torso, it’ll only make understanding the walk harder.

You’ve still got glitching going on, like you’re accidentally reversing or repeating frames. Take your time to work this stuff out.

Also, threads seeking help with drawing should go in #artwork, not #help, this section is for help with Aseprite itself. You may want to edit the thread to move it (or, if that’s not possible, report it so that a mod can move it).

As my final comment I would like to give what i believe is the most important piece of advice in art as a whole. If you aren’t certain how to do something you can go to others for help, but at the end of the day what matters is whether you think your art is good. If you see completely no issues with something and you think its completely perfect then there is no reason to change it. If you don’t think something looks right just keep testing new things out and looking at other similar pieces and even photos and you will eventually figure it out.

To properly understand the positives, you need to live among the negitives

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动画参考 8frames-walk-cycle

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Okay, that said, I think I’ve been improving

2nd 16x16 Walk Cycle

I’m just trying to go with the super basics, and admittedly I was using the lessons for 32x32 for 16x16

This pic includes the brief starting non-walk position

Question, how do I quickly/easily turn this stuff into running? I think I just have to lean stuff forward and include moments where both legs are in the air

I have a simplified version of that pic, but its a stick figure for learning…I managed to get progress by not trying to imitate too much…legs get into each other in my earlier versions and the starting position for legs’ different from 1st to last

Say, any advice for non-human feet?

3rd Walk Cycle

This one’s also messed up, but the original aim was for it to be like these guys

Specifically the super basic ones that don’t really have feet, just weird pads

I’m now on the running bit, finally got the confidence to start trying, thing is other than learn forward and a brief moment where everything’s up, I’m not sure how to really do it

1st 16x16 Walk & Run Cycle

Hey bro
First, When you walking, your two legs still moving, there is no a moment your two legs both stand steady, so this Frame walk-basic1 will break your animation.

Second, Walking animation is a loop, I create a very simple sprit sheet:
walk-basic-Sheet
Step 1. Right leg stand steady, Left leg raise
Step 2. Right leg move backward a litte bit, Left leg move forward
Step 3-4. Right leg copy the actions of Left leg, Left leg copy the actions of Right leg.
The legs just need raise-move-stand, then raise-move-stand again.
walk-basic

It’s just need 4 frams, then you can add more additional frams between them, let it became 8 frams, 16 frams or more.
Just remember it’s a loop, some frams are same, just another leg use the same action.

And this one you create before:
I think I'm getting it
Still make the same mistake, a two legs both stand steady frams your
I just need delete this one frame, then your walking animation became this:
delete first fram
Did you see the difference?

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Thanks, kinda different from the walk cycle I’m trying to base off, but real simple, “contact” doesn’t need legs spread apart

Favor, comments on these attack animations?1st 16x16 Walk & Run Cycle

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2nd 16x16 Walk & Run

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3rd Walk & Run Cycle

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Lol :smile:, I think a laser gun has no recoil force.