Those are screen captures of a tile map, not a tile set.
If you want to export a tile map as an image, then use Export As.
If you want to export a tile map as a set of indices that reference a tile set, then you need to either find or make a Lua script to do so.
2,3,4,5,6,7,8,9,10,11,12,12,
39,40,41,42,43,44,45,46,47,48,12,12,
85,86,87,88,89,90,91,92,93,94,12,12,
122,123,124,125,126,127,128,129,12,12,12,12,
162,163,164,165,12,12,12,166,12,12,12,12
Here are two threads to try:
Hi all. Just downloaded the latest v1.3 beta and it’s almost the perfect tool for my needs. The new tile layer is amazing by how it’s automatically created a tile-set from the image I intend to have as a map for my game and aseprite as even removed duplicate tiles from the tile-set and numbered the tiles on the image corresponding to the tile-set.
I intend to program a game for the gameboy so I need to export the tile sheet and image (map design) as code such as hex to import into C.
Is this p…
So in Aseprite, when using the tilemap mode and holding Command (I’m on a Mac), it brings up the tile number over each tile.
[Screenshot 2023-01-13 at 3.50.57 PM]
I want to be able to export it to a text file in the same layout with the numbers and each tile saved individually.
I.E.
map.txt
3,3,3,3,3,3,3,3,3,3,3,3,1,1,2,2
3,3,3,1,1,1,1,1,1,1,3,3,3,1,2,2
… etc
then ‘3’ be like ‘water.png’, ‘1’ be ‘dirt.png’, and ‘2’ be ‘grass.png’
This may be silly, but I only ask because Pyxel does the…
I have a script to export to Tiled here , but it uses xml format, not json. GDevelop’s docs say it accepts json only.