Today we’re releasing Aseprite v1.2.31 and v1.3-beta8 with several bug fixing, macOS M1 chip support, and improved Linux support (e.g. drop files inside the window & several fixes to use multiple windows).
Hi @Waters, other user reported that but we cannot reproduce it, what version of macOS are you using? Could you please try to run the following command in the Terminal?
Yea sure! I’m currently using “Mac OS Mojave” “Version 10.14.6”
And this is what appears within the terminal
" ~/Library/Application\ Support/Steam/steamapps/common/Aseprite/Aseprite.app/Contents/MacOS/aseprite
dyld: lazy symbol binding failed: Symbol not found: _objc_opt_new
Referenced from: /Users/harleywaters/Library/Application Support/Steam/steamapps/common/Aseprite/Aseprite.app/Contents/MacOS/aseprite (which was built for Mac OS X 12.0)
Expected in: /usr/lib/libobjc.A.dylib
dyld: Symbol not found: _objc_opt_new
Referenced from: /Users/harleywaters/Library/Application Support/Steam/steamapps/common/Aseprite/Aseprite.app/Contents/MacOS/aseprite (which was built for Mac OS X 12.0)
Expected in: /usr/lib/libobjc.A.dylib
Thanks for the information, it looks like Mojave doesn’t support this “universal” binary, I think I’ll release the Intel version of the binary on Steam, that might fix this problem. I’ll need your help later to check if that is true.
Hello there, I’ve just found an error after I updated to the v1.3-beta9 via Steam. When I run Aseprite, the frame and Zoom indicators located usually in the bottom right of the screen aren’t visible. This doesn’t happen with the v1.2.32. I have to enter and exit Advance mode with Ctrl+F to get the indicators visible again.
Hi guys! I’m running Aseprite 1.2.32 on a M1 Mac Book Pro (BigSur), Steam edition.
I usually run the app from /Users/me/Library/Application Support/Steam/steamapps/common/Aseprite/Aseprite.app but now it runs the arm-64 version with the New Aseprite v1.2.32 available! notification button activated.
If I run the app from Steam, it runs the -x64 (which I desume is the M1 version) and the notification button is gone.
There is a way to start the M1 version directly from the app, bypassing Steam?
Thank you in advance!
Hi @pixi_bit! Actually the M1 version is the -arm64 one, and the -x64 is the Intel one. From what you said it looks like Steam executes the -x64 version from the Universal binary, it’s quite strange because Steam should just execute the binary (and not looking inside the Universal binary).
Hey @dacap thanks for the instant reply! Well, this sound great for my issue.
If I can be useful, feel free to ask me any kind of test you need, I’m glad to help.
Hello! I’m pretty new to Asperite, and I keep seeing the New Asperite V1.2.32 is available button, but when i click on it, it brings me right here. Not exactly sure how to update to the current version, if I even should. A reply back would be awesome! Loving Asperite, by the way. Not great yet, but pixel art has now become a hobby / passion of mine and I’m so happy to have an application as good as this.
Hello, thank you for the awesome work on Aseprite!
I have a small issue, even though I’ve updated Aseprite (via Humble Bundle), I still get the “New Aseprite” notification. I cannot find a way to dismiss it. Please see the picture below.
Hi @umutseven92, thanks for your kind words. About that bug, it’s highly probable that it’s related to a bug in our server. I’ll fix this ASAP and maybe in a day you will not see that message again (no need for update).